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81. new market idea what do people think - in EVE General Discussion [original thread]
Nice idea, and yes it is needed. But your concept wont actually fix the problem. It is easy enough for pirate/ganker/enemy characters to simply transfer their goods to a neutral or NPC corp character. Or to make their purchases using the same. Wit...
- by Marcus Binchiette - at 2017.03.03 11:16:27
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82. Ideas for making Faction Warfare Better. - in Player Features and Ideas Discussion [original thread]
Jasmin Yeva wrote: How about introducing Incursions-like effects into FW? Like every system in war zone isn't just faceless system, but have its own effect for the controlling side (either buffs to them or penelties to the enemies) and it has ...
- by Marcus Binchiette - at 2017.03.03 05:24:17
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83. Ideas for making Faction Warfare Better. - in Player Features and Ideas Discussion [original thread]
Again. Your polarisation of PvP and PvE is very annoying. You are under this misguided conception that PvP ought to be pure and devoid of environmental factors. I don't agree with this. There is no such thing as pure PvP, and random chance does al...
- by Marcus Binchiette - at 2017.03.03 05:13:13
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84. Ideas for making Faction Warfare Better. - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Because PvE is, pretty much by definition, going to end up being boring after a certain point. PvE exists to provide rewards and people do PvE generally to fund their PvP habit or otherwise let them do things they consi...
- by Marcus Binchiette - at 2017.03.02 18:36:55
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85. Ideas for making Faction Warfare Better. - in Player Features and Ideas Discussion [original thread]
Thanks Cade Windstalker, Without re-quoting the above. 1. I don't see why any additional mechanisms are required. All that is required is a reducing marginal increase same as with just about everything else in this game. The only real problem is...
- by Marcus Binchiette - at 2017.03.02 16:46:35
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86. Ideas for making Faction Warfare Better. - in Player Features and Ideas Discussion [original thread]
Hi, I have been involved in Faction Warfare (FW) for a little while now and it is great. There are however some problems with it, and I'd like to offer some ideas and open up discussion into how it could be improved. One of the big problems wi...
- by Marcus Binchiette - at 2017.03.02 11:47:03
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87. Faction Navy Skins for Militia Pilots. - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: would rather see skins sold for the other faction sips and not navy for your faction. I mean you are not part of the navy but it would be nice to fly a caldri skinned thorax. and if ccp was really really nice they would...
- by Marcus Binchiette - at 2017.02.28 11:23:53
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88. War decs : not achieving objectives - in EVE General Discussion [original thread]
I still sticking by my three key suggestions: 1. Make the cost of wardec proportional to the ratio of cumulative skill points between the corps 2. Give Concord LP to defenders when they make a kill. 3. make cost of wardec proportional to the a...
- by Marcus Binchiette - at 2017.02.28 11:20:55
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89. Faction Navy Skins for Militia Pilots. - in Player Features and Ideas Discussion [original thread]
Hi, I think it would be nice to be able to exchange faction warfare LP for the ability to equip navy skins on many of the common tech I ships used. Rather than having these as a purchased item, I believe they should be equipped directly on purch...
- by Marcus Binchiette - at 2017.02.27 07:20:44
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90. War decs : not achieving objectives - in EVE General Discussion [original thread]
The problem with a lot of the meaningful suggestions here (of which there have been few) is that it is all about punishing the aggressor. Making it more expensive to fight. Or increasing the risks for the aggressor. The way I see it, the reason w...
- by Marcus Binchiette - at 2017.02.27 06:47:14
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91. Why In the World is The Excavator Mining Drones Still Obsuredly Pric... - in EVE General Discussion [original thread]
mkint wrote: How does someone who wants to be a producer, especially at such a high level of production, completely fail to understand production? I'm getting the feeling this is a SI toon PLEXing a rorq. And a FOTM chaser on top of it. There's...
- by Marcus Binchiette - at 2017.02.21 23:05:00
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92. How do Auto-Targeting Modules work? - in EVE New Citizens Q&A [original thread]
Arthur Aihaken wrote: Marcus Binchiette wrote: Yea, that bit I understood. But I was thinking about it's AFK potential in PvP... Such as having a Griffin orbiting the highsec gate, with Auto-targeting on, and ECM modules hot. As a way to cou...
- by Marcus Binchiette - at 2017.02.20 12:25:49
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93. What Happened to Faction FoF Missiles? - in EVE General Discussion [original thread]
March rabbit wrote: Just curious: what people use FoF missiles these days for? I was always sure they are worthless. The only purpose for them afaik is killing bombs currently. Is it really popular? They are useful for when your sensors are...
- by Marcus Binchiette - at 2017.02.20 01:25:38
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94. What Happened to Faction FoF Missiles? - in EVE General Discussion [original thread]
I've been looking for many hours to find an LP store which can supply the Faction FoF missiles. I can't find any which stock them! They appear in the market, but, Faction Stores don't have them. This is really irritating, because, I'd like to use...
- by Marcus Binchiette - at 2017.02.17 16:07:56
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95. How do Auto-Targeting Modules work? - in EVE New Citizens Q&A [original thread]
Arthur Aihaken wrote: And the T2 version has a 60km range. But you missed one of the most important benefits: +2 targets. Yea, that bit I understood. But I was thinking about it's AFK potential in PvP... Such as having a Griffin orbiting th...
- by Marcus Binchiette - at 2017.02.15 15:50:44
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96. Feature Requests: Empire Jump Bridges - in EVE General Discussion [original thread]
I have some thoughts on this: 1. It's an interesting idea. Though will likely have economic implications for transport and the market. 2. Those economic impacts would need to be offset with some kind of fuel cost. Using the jump-bridge should ...
- by Marcus Binchiette - at 2017.02.15 06:32:54
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97. What do you think is wrong with EVE? - in EVE General Discussion [original thread]
1. Multi-boxing.... It's just bad and breaks the game in so many ways. Please, just don't have it. I'm sick and tired of trying to solo against a guy with an army of alts backing him up. 2. The UI... I'd like to see more use of the first person c...
- by Marcus Binchiette - at 2017.02.14 13:22:29
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98. Bye... and good riddance. - in EVE General Discussion [original thread]
Lord Frost wrote: 10 year player coming back to nothing but ganks and scrubs. I spent billions trying to set up a citadel. Long hours gathering and consolidating my assets only to have pieces of **** destroy all what you've worked for. I know t...
- by Marcus Binchiette - at 2017.02.14 12:51:59
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99. How do Auto-Targeting Modules work? - in EVE New Citizens Q&A [original thread]
I've done a bit of testing lately with the module. As far as I can tell so far: 1. The module works by return targeting of valid targets who target me. 2. It will not target valid targets who do not target me (whether NPC or Player) 3. It does...
- by Marcus Binchiette - at 2017.02.14 06:58:39
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100. How do Auto-Targeting Modules work? - in EVE New Citizens Q&A [original thread]
How do auto-targeting modules work? I know that they give extra targets and will automatically target any hostile ships, but, what is a hostile ship? Will they target: 1. Flashing Yellow Suspect? 2. Flashing Red Aggressors? 3. Red's Criminal ...
- by Marcus Binchiette - at 2017.02.13 13:50:48
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